Sony Shuts Down Bluepoint Games — The Studio Behind Demon’s Souls and Shadow of the Colossus Is Closing for Good
Bluepoint Games shutdown leaves roughly 70 developers jobless as Sony closes one of PlayStation’s most respected studios in March 2026 — just five years after acquiring it and without releasing a single new game under Sony’s watch.
Sony Shuts Down Bluepoint Games — The Studio Behind Demon’s Souls Is Gone
Bluepoint Games shutting down is not the kind of news you process quickly. This is the studio that rebuilt Shadow of the Colossus from scratch. The team that handed PlayStation its single best PS5 launch title with the Demon’s Souls remake. A group of developers that Sony’s own leadership called “an incredibly talented team” with technical expertise that delivered “exceptional experiences” — and then closed anyway.
Sony confirmed the closure on February 19, 2026. Bluepoint Games will officially shut down in March, with roughly 70 employees losing their jobs. The studio will close without having released a single game under Sony’s ownership since the acquisition in 2021. That last part is the detail that keeps stopping people mid-sentence when they talk about this.
Twenty Years of Some of the Best Work in Gaming
To understand why this closure stings the way it does, you need to know what Bluepoint actually built over two decades in the industry.
The studio started out in 2006 doing ports — taking older games and moving them cleanly to new platforms. It was unglamorous work, but Bluepoint was exceptionally good at it. The Metal Gear Solid HD Collection, the Ico and Shadow of the Colossus HD remasters, the God of War Collection — these were technically polished releases that kept important games accessible when newer hardware would have otherwise left them behind.
Then in 2018, Bluepoint released something that changed how people thought about them. The Shadow of the Colossus remake for PS4 was not a port. It was a full reconstruction of a game considered one of the greatest ever made, rebuilt from the ground up with modern visuals while preserving every ounce of the original’s atmosphere. Critics were stunned. Fans who had played the 2005 original felt like they were experiencing something sacred treated with rare respect. It became the benchmark for how a remake should be done — not replacing what came before, but honoring it so carefully that both versions could coexist.
When Sony announced a PS5 launch lineup in 2020, Bluepoint’s Demon’s Souls remake was at the center of it. The game arrived with the PS5 in November 2020 and became the reason a significant number of people bought the console at launch. Beautiful environments, completely rebuilt lighting, new character designs that stayed true to the FromSoftware original, and combat that felt modern without losing any of the punishing edge that made the game legendary. It sold 1.4 million copies in the PS5’s launch year alone. Critics handed it scores in the mid-to-high nines across the board.
Sony bought the studio in 2021. Nobody was surprised. This seemed like a natural and obvious acquisition — a boutique studio with outstanding output and a clear home inside PlayStation’s first-party ecosystem.
What came after that acquisition is where the story falls apart.
“Five years after Sony bought them, Bluepoint released zero games and lost everything — this is exactly what went wrong and who is responsible.”

What Bluepoint Did After Sony Bought Them
Between the acquisition in 2021 and the closure announcement in February 2026, Bluepoint did not release a single game as the lead developer.
What they did do was contribute co-development work on God of War Ragnarok from 2020 through 2022, working alongside Santa Monica Studio in a support capacity. That was meaningful work, but it was not their own project. After Ragnarok shipped, Bluepoint was assigned a new task: develop a live-service game set in the God of War universe.
Sony’s push into live-service games was aggressive and well-documented throughout the early part of this decade. Multiple first-party studios were pointed toward recurring-revenue titles — the kind of games that generate money every month instead of just at launch. The strategy made sense on paper. In practice, it has been a string of painful outcomes for PlayStation.
Bluepoint’s God of War live-service game was quietly cancelled in January 2025. The cancellation was reported without a public announcement from Sony, buried in industry trade coverage alongside another live-service cancellation at Bend Studio. Sony said at the time that both studios would remain open and would find new directions.
That promise lasted about thirteen months.
The Closure Announcement and the Leaked Memo
The news broke on February 19, 2026, and it came fast.
Bloomberg confirmed the closure with PlayStation directly. A spokesperson released a statement: “Bluepoint Games is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community. We thank them for their passion, creativity and craftmanship.”
That was the public-facing version. The more revealing piece came from an internal memo written by Hermen Hulst, CEO of PlayStation’s Studio Business Group, which was subsequently leaked on the gaming forum ResetEra and reported on by multiple outlets.
Hulst’s memo opened by listing PlayStation’s recent wins. Ghost of Yotei had a critically and commercially successful launch. MLB The Show and Helldivers 2 continued to drive strong player engagement and spending. Death Stranding 2: On the Beach received high critical marks. PlayStation, by Hulst’s own account, had a strong 2025.
Then came the pivot: “At the same time, we’re operating in an increasingly challenging industry environment. Rising development costs, slowed industry growth, changing player behavior, and broader economic headwinds are making it harder to build games sustainably. To navigate this reality, we need to continue adapting and evolving.”
And then, right after that sentence: the announcement that Bluepoint Games would close in March.
The whiplash of that sequence — celebrating recent successes, then immediately citing unsustainable conditions to justify closing a beloved studio — was not lost on readers. The reaction online was swift and largely furious.
The Fan Response: Frustration, Confusion, and Calls for Accountability
The gaming community’s response to the Bluepoint closure was louder and more pointed than most studio closure news tends to generate. That is partly because of who Bluepoint was, and partly because of what the closure represents in a broader context.
On Reddit, one of the most upvoted comments on the story was simple: “What a waste of a talented studio.” Another framed the situation more bluntly, describing it as the long-term consequence of Sony’s “ridiculous live service push.” The argument is not hard to follow — Bluepoint was exceptional at a specific kind of work, they were assigned to a completely different kind of project, that project was cancelled, and then the studio was closed because it no longer had a purpose inside Sony’s strategy.
On X, previously Twitter, one widely shared comment read: “Sony bought them, gave them nothing original to make, then shut them down. The gaming industry’s version of a corporate acquisition playbook: acquire talent, waste it, close it, write it off.”
Hermen Hulst specifically became a lightning rod for the backlash. The leaked memo’s framing — praising the studio while announcing its closure, pointing to industry headwinds while Sony’s gaming division had recently reported higher profits — struck many readers as corporate language being used to avoid accountability. “Herman Hulst needs to go. Seriously. Bluepoint did not deserve this,” read one post that gained significant traction.
Some fans immediately began calling on Xbox and Microsoft to hire the displaced Bluepoint developers. The suggestion became a running theme across gaming forums for several days — given Bluepoint’s background with the Metal Gear Solid HD Collection and their broader history with multiplatform remasters, the fit would arguably be natural.
The Bloodborne Question Nobody Wants to Answer
For years, one of the most persistent rumors in PlayStation gaming was that Bluepoint was working on — or would eventually work on — a remake of FromSoftware’s Bloodborne.
The original Bloodborne, released in 2015, is widely regarded as one of the best games on PlayStation 4. It has never been remastered, never had a PC release, and has never been formally updated for PS5. The fanbase asking for a proper Bloodborne remake has been vocal and consistent for most of the decade. Bluepoint, given their history with FromSoftware’s Demon’s Souls, was the studio most frequently named as the obvious candidate to rebuild it.
That conversation is over now. With Bluepoint gone, any realistic path toward a Bluepoint-made Bloodborne remake no longer exists. Polygon published a story shortly after the closure announcement with a headline that put it plainly: Sony just put another nail in the coffin of a Bloodborne remake.
Whether Bloodborne ever gets the remake treatment now depends on whether Sony can find another studio with the right combination of technical skill and respect for source material — and whether they are willing to fund it. Given recent history, optimism on that front is hard to sustain.
The Bigger Pattern: PlayStation’s Studio Strategy Under Pressure
The Bluepoint closure does not exist in isolation. It is one chapter in a longer story about how PlayStation has managed its first-party studio network over the past several years, and that story is not flattering when you read it all together.
In early 2024, Sony announced layoffs affecting 900 PlayStation employees across multiple studios, closing PlayStation London Studio and reducing headcount at Guerrilla Games, Insomniac, Naughty Dog, and others. The stated reason was the same kind of language used in the Bluepoint memo — rising costs, changing market conditions, strategic realignment.
Later in 2024, Firewalk Studios was closed after Concord — its hero shooter — launched and was pulled from sale within two weeks. The Concord failure became one of the most widely discussed missteps in recent gaming memory, a product that cost a significant sum to develop and generate almost no commercial return whatsoever.
Neon Koi was also closed around the same time as Firewalk. Two studios gone in the same announcement.
Now Bluepoint.
The through-line in all of these closures is Sony’s live-service ambitions. Multiple studios were pivoted toward recurring-revenue multiplayer titles during a period when Sony was clearly trying to build its own version of what Bungie and Epic had achieved. The results have ranged from disappointing to catastrophic. And the studios that were redirected toward those projects — including Bluepoint — are the ones that ended up most exposed when the projects failed or were cancelled.
There is an uncomfortable irony in all of this. The PlayStation exclusives that actually worked during this period — Ghost of Yotei, Death Stranding 2, Helldivers 2 — were largely single-player or co-op titles developed by studios that were not pulled too deeply into the live-service push. The strategy that caused so much damage was, broadly speaking, not the strategy that generated the wins.
What Happens to the 70 People Who Worked There
Hulst’s memo noted that PlayStation would attempt to find new roles for some of the affected employees elsewhere within the broader PlayStation global studio network. That is a standard assurance in situations like this, and it sometimes results in meaningful placements and sometimes does not.
For a studio of 70 people with deep expertise in a specific discipline — high-fidelity remakes of beloved games — the prospect of reassignment into different first-party projects may not be a natural fit for everyone. The skills that made Bluepoint exceptional were built over years of focused work on a very particular kind of project. Those skills do not automatically translate sideways into live-service development, new IP creation, or the kind of large-scale multiplayer builds that other PlayStation studios specialize in.
Many former Bluepoint employees have already signaled on social media that they are looking for work. The gaming industry’s job market is difficult right now, and the broader context of studio closures across the industry over the past two years means the talent pool is crowded with strong developers who need opportunities.
FAQs
When is Bluepoint Games officially closing?
Bluepoint Games is closing in March 2026, following Sony’s announcement of the decision on February 19, 2026.
How many employees are affected by the Bluepoint closure?
Roughly 70 employees will be impacted by the studio’s closure.
What games did Bluepoint Games make?
Bluepoint is best known for the Shadow of the Colossus remake in 2018 and the Demon’s Souls remake in 2020. They also worked on the Uncharted: The Nathan Drake Collection, the Metal Gear Solid HD Collection, the God of War Collection, and provided co-development support on God of War Ragnarok.
Why did Sony close Bluepoint Games?
Sony cited a business review and an “increasingly challenging industry environment” driven by rising development costs, slowed growth, and changing player behavior. The closure followed the cancellation of Bluepoint’s live-service God of War project in January 2025.
Did Bluepoint release any games under Sony’s ownership?
No. Sony acquired Bluepoint in 2021. The studio is closing in 2026 without having released a single game during the five years it was under Sony’s management.
Will Demon’s Souls and Shadow of the Colossus still be available?
Yes. Both games remain on PlayStation platforms and are unaffected by the studio closure.
Does this mean a Bloodborne remake will never happen?
Bluepoint was widely considered the most likely candidate to remake Bloodborne. With the studio closed, any potential Bloodborne remake would need to come from a different developer, and no such project has been announced or confirmed.
What happened to Bluepoint’s God of War live-service game?
The project was quietly cancelled in January 2025 before it was ever publicly announced. Following the cancellation, Sony did not assign Bluepoint a replacement project, and the studio was ultimately closed about a year later.
“The studio that made Demon’s Souls is gone. No new games, no warning, no real explanation — just a corporate memo and 70 people out of work. Read the full story.”